Techical 3D artist

An ideal candidate is someone who might have worked in a large game development company for 2+ years and has experience building procedural tools for 3D artists and is ready to take on a new challenge in a deep-tech, high-growth startup.

About the Job

At Kaedim our mission is to use AI to accelerate the 3D asset production process for games development. Our software, with AI at its core, can synthesise and stylise multiple new digital 3D assets from a single input image.

The co-founders of Kaedim, Konstantina and Roman, were inspired to develop a better way to create digital 3D assets after completing several design projects together. The often frustrating and repetitive process of manually creating new assets seemed stuck in time, and they found that many in the games industry felt the same. With their knowledge of AI they created Kaedim, where they are building the tools that will bring the asset production process into the 21st Century and enable more creators to make richer, more polished games.

We are growing our team and looking for people with an adventurous and curious spirit, who are excited to solve big problems in the games industry using cutting edge technologies. We’re looking for highly talented and industrious people who are ready to revolutionise how 3D assets are made.

Minimum Qualifications

  1. Bachelor’s degree in relevant technical or artistic field, or equivalent practical experience.
  2. Strong knowledge of the 3D asset production process.
  3. Experience creating tools for 3D artists.
  4. Experience scripting with Python.
  5. Ability to speak and write in English fluently and idiomatically.

Preferred Qualifications

  1. 2+ years previous experience as a digital artist with significant technical responsibility.
  2. Experience with C#, C++.
  3. Knowledge of Houdini and familiar with Maya, Unity, Substance Suite.
  4. Familiarity with computer graphics and game engine applications.
  5. Broad network in the games industry.


  1. Help establish and maintain our asset creation pipeline.
  2. Collaborate with artists and engineers to design and create new art workflows and tools.
  3. Ensure that assets are authored correctly.
  4. Provide insight and troubleshoot pipeline issues.
  5. Engage the other team members in determining the direction of the product strategy.
  6. Talk to customers and stakeholders to inform design decisions.


Applications are open.

Apply by sending your CV and a 1-page cover letter (both in .pdf format) at